Game review: Superbike World Championship

My dear friend Gavin Davidson pleasantly surprised me with an "Asia Pacific Edition" of Electronic Art's "Superbike World Championship". Until now "Castrol Honda Superbike" had been my favorite bike racing simulator, with "MotoRacer" as a close second (though that one is an "arcade racer" instead of a simulator).
I had been reading some reviews of Superbike on various gaming websites and they almost all came to the same conclusions; Magnificent graphics, medium gameplay, no sense of speed whatsoever and poor sound...

Well, as I write this after playing the game for the last few hours my conclusion is; Most game reviewers know nothing about bikes!!!
So let's give you all a proper review written by someone who has actually been in near proximity of a motorcycle, let alone sat on one ;-)

Installation
After inserting the CD-ROM, the installation started and I opted for a medium install because I have a 40 speed drive and I didn't want to give up 440 (give or take a few) MB's on my harddisk. Upon running the game you are presented with an "Eurosport-style" intro movie with lots of speedy clips and a hard rock tune to get your adrenaline flowing and your heart pumping.

Running the game
Once inside the game there is a small encyclopedia with details about the bikes, riders and rules of the 1997 season (yes, it took 18 people 2 years to create the game) which is nice for the beforementioned game-reviewers, but very summere for the real SBK enthusiast who probably won't find anything there he didn't know.
Okay... time to boogie, I select a "quick race", Philip Island... mmm.... nice graphics! Last on the grid by default, the startlight goes red, then green and off we go, all trying to squeeze into turn one... what the fuck??? the bike brakes by itself!!!!??? GRRRR!!! I was just about to outbrake Haga when the autopilot ABS pulls the plug in a very cruel way :-(
Well, after some switching trough the menus I was able to switch of all the -ahum- "Accessibility options" and it's time to show those SBK gods how fast a GSX-R can go with a proper pilot ;-) The game has a training session in which you have to ride trough hoops, with red hoops telling you where to break and the blue hoops showing you the ideal line. I personally prefer just to start a race without training and qualifying sessions and then follow the pack to learn it from the big boys and that method works exceptionally well. After a few laps I soon began to overtake them all and was in need of a higher difficulty setting.

Gameplay
The handling of the bike may seem very hard to master at first, but suddenly you realize that it handles just like in real life. When you somewhat know where the braking points are you just break hard, ease the bike into the corner, then feed it more throttle after you have reached the apex and then accelerate hard out of the corner. And the because the bike responds so realistically, you close the throttle if you are running wide and open the throttle when running tight, allowing for precise mid-corner adjustments. Actually this is a game where experienced bikers have a clear advantage, and I am sure that novice bikers can actually learn to improve their cornering technique by playing this game! What is also very nice is that you can really give the handlebars a tug when opening the throttle and make the bike wheelie, and if you can find the balance point it is even possible to pull really long wheelies! Another fine detail is the bike shaking it's head when you are accelerating hard and hitting a curbstone or catching some grass. The bike physics are so realistic that you can pull numerous kinds of tricks with the bike just like in real life... wheelies, stoppies, powerslides... you name it!.. and when you practice hard you will able to control them and be a virtual Kevin Schwantz! Absolutely fabulous! No sense of speed huh? Well, everyone who has seen more than 200kph behind the fairing of a sportsbike knows it suddenly gets very quiet, and the only indication of your speed is the needle of the speedo trying to do a full circle and every other vehicle on "your" road being thrown over your shoulder as if they were oncoming traffic. Just for the fun of it at the end of my gaming session I turned my GSX-R around and went "wrong way" around the Nurnburgring.... Fookin' hell! Just as I reached about 230kph, a 916 warped what seemed right trough me, sparks flying off two knee sliders touching at a relative 500kph (or was that my imagination?). All I can say is that Superbike simulates the speed of a bike perfectly, in a way that when you blink you will have braked too late and you are heading for the hospital, so full concentration and dedication is called for.

Graphics
When you consider these points, you begin to realize... the graphics everyone is raving about turn pale in comparison with the excellence of the game engine. You haven't got the time to enjoy the view when you hear the roar of Foggy's 916 breathing in your neck like a Grizzly in heat with Haga's screaming kamikaze YZF hot on it's tail...

Sound
Speaking of which... in every review I have read people are complaining about the sound... huh?... are these people from mars?? The engine sounds are as realistic as they can get... if they got more realistic you'd only be hearing the noise of the wind blast at 300kph!!! You can tell who is behind you just by the sound of the engine... the 916's, RC45's, ZX7R's, YZF's and GSX-R's all have their distinct sounds... absolutely brilliant! I was allmost tempted to ride a Ducati myself and go brrrrrrRRRRROOOooooommmmm... brrrrrrrrRRROOOOOoooooooommm..., but I have a strong will so I kept the Gixxer ;-) There is no doubt in my mind that all those reviewers have never seen a SBK race on TV, let alone visited one.

Test system
I ran SBK on the following system; ABIT BX6 rev2.0 with Intel Celeron 300A CPU running at 450MHz, Riva TNT AGP card, Sound Blaster Live!, 40x CD-ROM, CH Virtual Pilot (excellent for bike racing games!), Windows 95 with DirectX 6.0 I ran the game with maximum detail and a resolution of 800x600 and under certain circumstances the game began to show some stuttering (lower than a guessed 20fps), but overall the game display was very smooth.

Conclusion
I can finally kick Castrol Honda from my harddrive and ride a GSX-R when it's -10 degrees and snowing outside! A MUST HAVE for all bike freaks with a proper PC.

Need to know more about the game or want to see some screen shots? Try typing "superbike world championship" in your favourite search engine ( I recommend www.altavista.com ).

Update
I have been playing the game for a couple of hours now, concentrating on my home circuit Assen which is a very technical circuit with lots of hard corners, and I must say I am very disappionted at the difficulty of the game, even when selecting "real word opposition". I do not bother qualifying anymore but immediately go on to Race 1. When the starting light goes red you notice your bike accelerating much harder than the "real" opponents, and on the straights you are faster also. I never bothered to change the default bike setup, because it is enough to annihilate everybody as it is. You can download a replay file of me doing a 3-lap race at Assen, starting at the back of the 30 bike grid and overtaking everybody but the race leader on the first lap, and taking first position a few seconds later ( okay, I crash later in the race, but you get the point ;-). Just unzip this file in your replay directory. I hope EA will bring out a patch which will make the computer contolled opponents more up to par or the player's bike slower, because the main attraction of real superbike racing is the fierce battles that take place. I don't think that I am the only one who will stumble upon this because I don't think I am exceptionally good at the game... please tell me if you experience the same. My lap times are usually in the high 2.02's at Assen while the computer bikes barely manage to get below 2.04s.

-Just my two cents-