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Game
review: GP500 by Microprose
I
was totally convinced motorcycle racing sims could get no better
than SBK, and playing the
first demo of Microprose GP500 didn't change that.
Maybe it's because when you say "Microprose" the first
thing that comes to mind is their perfect racing sim "Formula
One Grand Prix 2" which has never been beaten for realism.
But
when I got a magazine which had the demo on it's cover CD I gave
it another try. I must say I find the sound of those two strokes
very irritating, maybe because I miss that lovely smell of unburned
two-stoke oil which I still think is way better than Chanel #5.
The bikes don't sound very fierce, even when accelerating hard,
and have more to do with a chainsaw that a 180bhp+ four cylinder
two stroke that'll spit you off when you touch the twistgrip.
But...
When
you put in some effort and some patience the game suddenly shows
you it's beauty and an unparalleled sense of realism (considering
I never actually rode a GP500 missile ofcourse).
Much more than in SBK you
really have to learn the track inside-out and when you succeed in
that the game starts working!...
The heavy steering bike suddenly starts handling as you manage to
find exactly the right braking point, hit the apex within inches
of perfection and crack the throttle open to make the rear tyre
break loose and keeping it struggling for grip as you accelerate
hard out of the corner laying a wide black stripe of rubber onto
the track.
Then you've managed it!... after spending many hours learning the
track and figuring out the braking points the game suddenly turns
from awkward to awesome... just like in real life!
So
I won't bore you with things like how the installation of the game
went, what graphics/control/sound options there are and how much
it costs because that's not what this game is about... It's about
increasing your riding skill and having a ball doing it. As I said
before in my SBK review
you can actually improve your real-life skill by playing these games,
and this one does a really great job at it.
When
I got the full version of the game I found that the bikes are a
lot heavier handling, they won't fall over into a corner as quick
as in the demo version. I don't know if they intended to add more
realism with that but it took me a while getting used to.
A thing that did improve is the way you can slide the rear. In the
demo if you held the throttle open for too long you always ended
up in the tyrewall, but in the full version you can really ride
along the thin line called grip and clear the corner totally sideways...
AWESOME!!!
If
you purchase the game (which I think you should) visit http://www.bhmotorsports.com
for great add-ons to the game to make the experience even more enjoyable.
HAVE
FUN!
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Forgot
to put my titanium knee sliders on.

It's
all about hitting the apex with deadly accuracy.

"Laying
a darkie".

This
is when you get when using a button for brakes.

I
let Robby have a go too, with the usual outcome.
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